Posted in Gaining Coins, Gaining Experience, New Features | January 23rd, 2010 by farmersue | No Comments »
Tags: coins, collectables, collectibles, xp
A new collectibles system has been introduced into Farmville. Essentially, you collect a series of items and when you gather all items from a collection, you can trade in that set for experience and coins.
You can get these collectibles by friends gifting them to you, plowing, harvesting trees, harvesting animals, and fertilizing friends plots. If you visit the collectables screen and move your mouse over each item, it will give you a hint on how to find it.



Posted in Decorations, New Features, Tips and Tricks | January 9th, 2010 by farmersue | No Comments »
Tags: barn raising, storage
A new barn raising feature has been added to Farmville which allows you to expand the amount of storage your barns and sheds can hold.

To use this, first click on the gift box/storage button on the lower right corner of the screen and select the storage icon.

Then click on expand storage near the top of the dialog box.

Then click on the expand button underneath the storage item you want to increase capacity on.

Note that you can only have a barn raising on one item at a time. Once you click the expand button, a prompt will come up allowing you to post this to your Facebook feed. Then you’ll need to get 10 people to participate in the barn raising by clicking the “click here to help” link on your feed within 3 days.

Posted in Livestock, New Features | January 7th, 2010 by farmersue | No Comments »
Tags: chicken coop, chickens, mystery eggs
Earlier I posted an article about the new chicken feeding feature and how there’s a lack of incentive to do it.
Well there’s another component to this that I wasn’t aware of. If your friends feed your chickens, your eggs will be “especially good” and you can get a coin bonus. My chickens were fed twice and I got 2,000 extra coins. I’m guessing its 1,000 for every feeding.
Still though, I think mystery eggs are a big racket. If you do happen to get your hands on a mystery egg and inside is a nice golden chicken, you don’t get to keep the mystery eggs that that golden chicken produces. So there’s not really much incentive to try and get a golden chicken, or any chicken. Unless your goal is to help your fellow farmers.

Posted in New Features | January 6th, 2010 by farmersue | 1 Comment »
Tags: chickens
Zynga added a new feature to Farmville today where you can feed your friends chickens and gain a chance at winning mystery eggs. At first, I thought that this was awesome and a neat new way to interact with your friends on Farmville. I always look forward to the new features in Farmville, especially if it involves a way to interact with someone else’s farm.

However, after playing around with it, realized that…well, it sucks.
Basically what happens is you visit a friend’s farm, feed their chicken coop, and you might get mystery eggs. But what you may not know is that if you do get lucky enough to find mystery eggs after feeding the chickens, you don’t get to keep those eggs. You have to give them away to your friends. So what’s in it for me? Absolutely nothing.
You get nothing for feeding your friend’s chickens. I might as well just send a chicken gift to my friends rather than waste my time gambling with the chicken coop feeding.
Boo!

Posted in Livestock, New Features | October 14th, 2009 by farmersue | No Comments »
Tags: cursors, tabs
Farmville has been updated with a new interface for animals. When an animal is ready for collecting, they no longer glow pink. Instead a pink tab appears above the animal. When you’ve got your animals crammed together enough to enrage a member of PETA, you start to have trouble selecting your animals. In theory, this change should make it easier to select the animals. However, I think the execution could be a bit better. In some cases, the hot spot or actionable space is not in direct correlation with the tab space. The tabs work well for horses, cows, and baby elephants. But I think it needs improvement for the smaller animals such as ducks, pigs, goats, and bunnies.
Intuitively, you’d expect the central point of the hot spot to be the center of the tab. But the actual center is to the right of the tab. Meaning if you aim your cursor toward the tab and are slightly off to the left of the tab, you’ll actually be selecting the animal to the left, rather than the animal you intended. See visual below explaining the hot spot location.

Because of this offset hot spot, I find the tabs to not really be an improvement over the old interface. We still have problems selecting animals either way.
Posted in New Features | October 8th, 2009 by farmersue | No Comments »
Tags: fox, raccoon
A few new critters have landed on your neighbors farms recently. Be sure to visit your friends’ farms to keep them from ruining their crops!
The new critters: raccoons, foxes, gophers

Posted in Livestock, New Features, Uncategorized | September 25th, 2009 by farmersue | No Comments »
Tags: love
The latest updates to Farmville include a new reaction from your livestock when you pet them. They show you their gratitude with loves…

Posted in Livestock, New Features | September 17th, 2009 by farmersue | No Comments »
Tags: Livestock, roaming, rotate, rotation
Another new feature has launched in Farmville today. Those cute cuddly farm animals can now roam around on your farm. You can also rotate them.
Personally I think the roaming animation could be better. Looks a little jenky. I’ve seen my animals walking backwards and fuzz up. Weird. Great concept but poor execution. Hire an animator please!
Hopefully they are just still working out the kinks.
Posted in New Features | September 17th, 2009 by farmersue | No Comments »
Tags: filters, market, shopping
The Farmville market has been updated with some new filters or sub categories under Seeds, Buildings and Decorations. This should speed up shopping power!
In addition I’ve noticed that your current coin count will pulse when you earn or spend money. Kind of annoying.
